Performance and optimization study using Unreal Engine 5 Lumen with an all dynamic physically based lighting setup. Focused with an eye toward player visibility, pathing, and centers of interest along with planning for interactive elements in gameplay.
All lighting and many set/shader/texture alterations by myself. Original Victorian Train Station marketplace asset demo design by Denys Rutkovskyi. Art Direction via Aspyr Media.
A quick fly through of the initial state for the train station without any major play elements being activated beyond initial state.