Bringing more than decade of Lighting experience for major releases in Games, Film, & Television content. A dedicated & diligent crew member focusing on Senior & Leadership roles. Drawn to compelling real-time narratives with unique visuals and bold decisive direction that inspire the creative team and audience alike. Seeking roles within the Film and Video Game industries to work on exciting new projects and create incredible things!
Unreal Engine Lighting Artist for environments and cinematics on AAA game development.
• Setting and maintaining visual style and cohesion across multiple projects, mediums, and styles.
• Innovation of new methods of content creation and pipeline implementations in multi-discipline departments.
• Focuses largely on Virtual Production using real-time engines and the Visual Post production stage of content creation.
• Review, critique, and approve work for delivery to show Directors.
• Managing and training multiple artists, assigning shots, and reviewing output for final approval.
• Establishing Visual Post look expectations and procedures.
• Creating and modifying set and shot lighting for varied environments.
• Management of rendering in multiple passes and troubleshooting of related issues.
• Compositing elements using rendered passes.
• Creating and modifying set and shot lighting for varied environments.
• Management of rendering in multiple passes and troubleshooting of related issues.
• Compositing elements using rendered passes.
• Creating and modifying lighting for varied environments.
• Management of rendering in multiple passes and troubleshooting of related issues.
• Compositing elements using rendered passes.
• Stereoscopic workflow.
• Painting detailed Concept Art to establish the story beat look and feel of an upcoming feature.
• Developing and implementing a defining intro and credit sequence for VR projects under the direction of the project lead.
• Rendering, enhancing, and creating paintings for various VR related purposes.
• Creating lighting for varied environments in styles ranging from cartoon to photorealistic.
• Management of rendering in multiple passes and troubleshooting of related issues.
• Compositing elements with full CG sets and photo plates to provide final images for delivery.
• Perform occasional role as lighting project lead; managing workflow and output of self and others.
• Layout of UVs in expedient and efficient manner.
• Creation of textures ranging from simple to realistic on characters and objects.
• Establishing and alteration of surfacing shaders.
• Research and implementation of fur elements on characters in Relight.
• Modeling of polygon characters, sets, and props across several varied projects and detail levels.