Billy Burson
Billy Burson
Visual Post Artist & Supervisor - Lighting / Compositing
Austin, United States

Summary

Bringing more than decade of Lighting experience for major releases in Games, Film, & Television content. A dedicated & diligent crew member focusing on Senior & Leadership roles. Drawn to compelling real-time narratives with unique visuals and bold decisive direction that inspire the creative team and audience alike. Seeking roles within the Film and Video Game industries to work on exciting new projects and create incredible things!

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Skills

CompositingDigital PaintingRenderingLightingGame DevelopmentMayaUnreal

Software proficiency

Unreal Engine
Unreal Engine
After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Premiere
Premiere

Reel

Productions

    • Video Game
      Mortal Kombat: Onslaught
    • Year
      2023
    • Role
      Lighting Artist
    • Company
      Frame Machine
    • Video Game
      Star Wars: Knights of the Old Republic
    • Year
      2022
    • Role
      Lighting Artist
    • Company
      Aspyr
    • TV Production
      Death Battle
    • Year
      2022
    • Role
      Virtual Production Manage, VisPost Supervisor, Lighting and Compositing Artist, Actor
    • Company
      Warner Media RT
    • TV Production
      DBX
    • Year
      2021
    • Role
      Showrunner, Director, Production Manage, VisPost Supervisor, Lighting and Compositing Artist, Actor
    • Company
      Warner Media RT
    • TV Production
      Neon Konbini
    • Year
      2021
    • Role
      Virtual Production Manager, VisPost Supervisor, Lighting and Compositing Artist
    • Company
      Warner Media RT
    • TV Production
      Red vs Blue Zero
    • Year
      2020
    • Role
      VisPost Supervisor, Lighting and Compositing Artist
    • Company
      Warner Media RT
    • Video Game
      Vicious Circle
    • Year
      2019
    • Role
      QA Playtester
    • Company
      Rooster Teeth Games
    • Video Game
      Red Vs Blue
    • Year
      2019
    • Role
      VisPost Supervisor, Lighting and Compositing Artist
    • Company
      Warner Media RT
    • TV Production
      RWBY Chibi
    • Year
      2018
    • Role
      VisPost Supervisor, Lighting and Composting Artist
    • Company
      Warner Media RT
    • Video Game
      BattleSloths 2025
    • Year
      2017
    • Role
      QA Playtester
    • Company
      RT Games; Invisible Collective
    • TV Production
      RWBY
    • Year
      2017
    • Role
      Lighting and Compositing Artist
    • Company
      Warner Media RT
    • Movie
      Rock Dog
    • Year
      2016
    • Role
      Lighting and Compositing Artist
    • Company
      Reel Fx
    • Movie
      The Book of Life
    • Year
      2014
    • Role
      Lighting and Compositing Artist
    • Company
      Reel Fx
    • Movie
      Free Birds
    • Year
      2013
    • Role
      Lighting and Compositing Artist
    • Company
      Reel Fx
    • TV Production
      Dinosaur Revolution
    • Year
      2011
    • Role
      Lighting and Compositing Artist
    • Company
      Hawaii Animation Studios
    • TV Production
      Fish N' Chips
    • Year
      2012
    • Role
      Modeling and Texturing Artist
    • Company
      Hawaii Animation Studios
    • Movie
      VeggieTales: It's a Meaningful Life
    • Year
      2010
    • Role
      Modeling, Texturing, Lighting and Compositing Artist
    • Company
      Hawaii Animation Studios
    • Movie
      VeggieTales: Sweetpea Beauty
    • Year
      2010
    • Role
      Modeling, Texturing, Lighting and Compositing Artist
    • Company
      Hawaii Animation Studios

Experience

  • Lighting Artist (Environments & Cinematics) at Aspyr
    Austin, TX
    April 2022 - Present

    Unreal Engine Lighting Artist for environments and cinematics on AAA game development.

  • Showrunner, Director, Virtual Production Manager, VisPost Supervisor, Lighting & Compositing Artist at Warner Media Rooster Teeth
    Austin, TX
    September 2016 - April 2022

    • Setting and maintaining visual style and cohesion across multiple projects, mediums, and styles.

    • Innovation of new methods of content creation and pipeline implementations in multi-discipline departments.

    • Focuses largely on Virtual Production using real-time engines and the Visual Post production stage of content creation.

    • Review, critique, and approve work for delivery to show Directors.

    • Managing and training multiple artists, assigning shots, and reviewing output for final approval.

    • Establishing Visual Post look expectations and procedures.

    • Creating and modifying set and shot lighting for varied environments.

    • Management of rendering in multiple passes and troubleshooting of related issues.

    • Compositing elements using rendered passes.

    • Creating and modifying set and shot lighting for varied environments.

    • Management of rendering in multiple passes and troubleshooting of related issues.

    • Compositing elements using rendered passes.

  • Lighting & Compositing Artist at Reel FX
    Dallas, TX, United States of America
    January 2013 - May 2016

    • Creating and modifying lighting for varied environments.

    • Management of rendering in multiple passes and troubleshooting of related issues.

    • Compositing elements using rendered passes.

    • Stereoscopic workflow.

    • Painting detailed Concept Art to establish the story beat look and feel of an upcoming feature.

    • Developing and implementing a defining intro and credit sequence for VR projects under the direction of the project lead.

    • Rendering, enhancing, and creating paintings for various VR related purposes.

  • Lighting & Compositing Artist at Hawaii Animation Studios
    Honolulu, HI, United States of America
    December 2009 - January 2012

    • Creating lighting for varied environments in styles ranging from cartoon to photorealistic.

    • Management of rendering in multiple passes and troubleshooting of related issues.

    • Compositing elements with full CG sets and photo plates to provide final images for delivery.

    • Perform occasional role as lighting project lead; managing workflow and output of self and others.

    • Layout of UVs in expedient and efficient manner.

    • Creation of textures ranging from simple to realistic on characters and objects.

    • Establishing and alteration of surfacing shaders.

    • Research and implementation of fur elements on characters in Relight.

    • Modeling of polygon characters, sets, and props across several varied projects and detail levels.