RvB: Zero - Viper Base

A set that I designed and lit as the underground bunker headquarters for the main series villains in RvB: Zero. Made mostly from purchased, repurposed, and a mix of custom made assets by myself, this main room is kit-bashed from scratch to be a somewhat dank, well worn, but fastidiously adorned evil lair planning room.

RvB: Zero - Viper Base Situation Room - An overview of the room, which I built from scratch using a variety of assets and custom made parts.

RvB: Zero - Viper Base Situation Room - An overview of the room, which I built from scratch using a variety of assets and custom made parts.

RvB: Zero - Viper Base Armory and Repair Station - One of the more striking visual features, with weapons that could be removed and a stark color to provide light and rim pops for cinematic shots.

RvB: Zero - Viper Base Armory and Repair Station - One of the more striking visual features, with weapons that could be removed and a stark color to provide light and rim pops for cinematic shots.

RvB: Zero - Viper Base Situation Meeting Table - The main area of character focus for the series season, this table would change prop layout dependent on scenes.  A neutral overhead surrounded by more saturated colors for visual interest.

RvB: Zero - Viper Base Situation Meeting Table - The main area of character focus for the series season, this table would change prop layout dependent on scenes. A neutral overhead surrounded by more saturated colors for visual interest.

RvB: Zero - Viper Base Damaged - A fight has caused a huge fire to break out in the base, leading to this impromptu fire encircled arena!  Unlike the main room, this is based off a pre-built space, not custom, since it had limited screen time planned.

RvB: Zero - Viper Base Damaged - A fight has caused a huge fire to break out in the base, leading to this impromptu fire encircled arena! Unlike the main room, this is based off a pre-built space, not custom, since it had limited screen time planned.

RvB: Zero - Viper Base Damaged - A fight has caused a huge fire to break out in the base, leading to this impromptu fire encircled arena!  Unlike the main room, this is based off a pre-built space, not custom, since it had limited screen time planned.

RvB: Zero - Viper Base Damaged - A fight has caused a huge fire to break out in the base, leading to this impromptu fire encircled arena! Unlike the main room, this is based off a pre-built space, not custom, since it had limited screen time planned.

Lighting Breakdown for Viper Base - Basic Lighting Passes

Lighting Breakdown for Viper Base - Basic Lighting Passes

Lighting Breakdown for Viper Base - Performance optimizations and light placement, targeting 60fps for cinematic output. A mix of static, stationary, & mobile lights with density focused on key acting areas of the room.

Lighting Breakdown for Viper Base - Performance optimizations and light placement, targeting 60fps for cinematic output. A mix of static, stationary, & mobile lights with density focused on key acting areas of the room.

Lighting Breakdown for Viper Base - Lighting Types

Lighting Breakdown for Viper Base - Lighting Types

Lighting Breakdown for Viper Base - Post Processing and other final elements

Lighting Breakdown for Viper Base - Post Processing and other final elements

A still featuring Viper Base from Red vs Blue: Zero - Episode 03.  Strong Depth of Field was a directorial style employed often.  Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 03. Strong Depth of Field was a directorial style employed often. Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 03. Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 03. Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 04.   Harsh, bright rims and lens flares were a common visual element sought by creative.  Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 04. Harsh, bright rims and lens flares were a common visual element sought by creative. Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 05.  As seen here, the meeting table was also often mounted with a moveable holographic computer system.  Shot lighting and setup by myself.

A still featuring Viper Base from Red vs Blue: Zero - Episode 05. As seen here, the meeting table was also often mounted with a moveable holographic computer system. Shot lighting and setup by myself.